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|
.export init
.feature c_comments
numL := $02 ; low byte of a 16-bit number
numH := $03 ; low byte of a 16-bit number
num2L := $04
num2H := $05
GETIN := $ffe4
CHROUT := $ffd2
CLRCHN := $e544
DEAD := $20
ALIVE := $a0
; one byte for each cell, 1000 bytes because 40x25 screen; is identical to
; screen memory (i.e. $a0 is alive and $20 is dead)
; initialisation: clear screen and set num $00
init:
; clear screen
lda #$93
jsr CHROUT
ldy #$00
lda #$00
sta numH
sta numL
jsr CLRCHN
jmp loop
; main loop
; num stores offset from grid
loop:
jsr GETIN
beq loop
cmp #$1d ; right arrow
beq if_right
cmp #$9d ; left arrow
beq if_left
cmp #$91 ; up arrow
beq if_up
cmp #$11 ; down arrow
beq if_down
cmp #$2d ; reset if - pressed
beq if_reset
cmp #$20 ; fill cell if space pressed
beq if_space
cmp #$0d ; stop handling input and start life if return pressed
beq if_return
cmp #$30 ; end program if 0 pressed
bne loop
jmp end
if_right:
jsr inc_num
jmp loop
if_left:
jsr dec_num
jmp loop
if_up:
lda #40
jsr s16b
jmp loop
if_down:
lda #40
jsr a16b
jmp loop
if_reset:
lda #$93
jsr CHROUT
jmp loop
if_space:
lda numL
sta num2L
lda numH
clc
adc #$04
sta num2H
ldy #$00
lda (num2L),y
cmp #ALIVE
beq if_cell_filled
jmp if_cell_empty
if_cell_filled:
lda #DEAD
jsr print_byte
jmp loop
if_cell_empty:
lda #ALIVE
jsr print_byte
jmp loop
; num is screen_mem; num2 is generation buffer, X is number of neighbours
if_return:
;jsr sleep
jsr copy_to_prev
lda #$00
sta numL
lda #$04
sta numH
lda #$00
sta num2L
lda #$c0
sta num2H
; as per wikipedia, i'll just count the number of alive neighbours and the
; cell itself, if the sum is 3 then it will be alive, if 4 then it'll retain
; its state, otherwise it dies. X is number of neighbours
life_loop:
ldx #$00
lda #41 ; cell to top left of current is row above minus 1
jsr s16b2
jsr cmp_row
lda #40 ; go back to cell left of current
jsr a16b2
jsr cmp_row
lda #40 ; go to cell below cell left of current
jsr a16b2
jsr cmp_row
ldy #$00
cpx #$03
beq if_to_live
cpx #$04
bne if_to_die
jmp if_retains
if_to_live:
lda #ALIVE
sta (numL),y
jmp if_retains
if_to_die:
lda #DEAD
sta (numL),y
if_retains:
lda #38 ; go to right of current; restores num2 to original and increments
jsr s16b2
jsr inc_num
lda numH
cmp #$07
bne life_loop
lda numL
cmp #$e9
bne life_loop
jmp if_return
; print byte in A at location in screen_mem+num; destroys Y; num2 is expected
; to be $0400 (screen_mem zero location) and is set to that at the end
print_byte:
tay
lda numH
pha
clc
adc #$04
sta numH
tya
ldy #$00
sta (numL),y
pla
sta numH
rts
; adds A to num
a16b:
clc
adc numL
sta numL
lda #$00
adc numH
sta numH
rts
; adds A to num2
a16b2:
clc
adc num2L
sta num2L
lda #$00
adc num2H
sta num2H
rts
; subtracts A from num
s16b:
pha
txa
pha
lda numL
tsx
inx
inx
sec
sbc $0100,x
sta numL
lda numH
sbc #$00
sta numH
pla
tax
pla
rts
; might change functions to take from stack but this is easier for now as I
; only have 2 16 bit numbers to deal with anyways
; subtracts A from num2
s16b2:
pha
txa
pha
lda num2L
tsx
inx
inx
sec
sbc $0100,x
sta num2L
lda num2H
sbc #$00
sta num2H
pla
tax
pla
rts
inc_num:
inc numL
beq inc_H
rts
inc_H:
inc numH
rts
inc_num2:
inc num2L
beq inc_H2
rts
inc_H2:
inc num2H
rts
dec_num:
pha
dec numL
lda numL
cmp #$ff
beq dec_H
pla
rts
dec_H:
dec numH
pla
rts
; num stores address in screen_mem; num2 stores address in generation buffer
; destroys A and Y
copy_to_prev:
lda #$00
sta numL
lda #$04
sta numH
lda #$00
sta num2L
lda #$c0
sta num2H
ldy #$00
copy_to_prev_loop:
lda (numL),y
sta (num2L),y
; might inline them instead of having subroutines for more speed, will see
; if it makes difference if i have time
jsr inc_num
jsr inc_num2
lda numH
cmp #$07
bne copy_to_prev_loop
lda numL
cmp #$e9 ; e9 instead of e8 because last position is 07e8 but number is
; increased before copying so it will be e8 before the number at e8 is copied
bne copy_to_prev_loop
rts
; compare three numbers in a row in num2 with ALIVE and DEAD, increase X
; accordingly
cmp_row:
ldy #$00
cmp_row_loop:
; y will be between 0-2 to take into account row
lda (num2L),y
cmp #ALIVE
beq if_alive
jmp else_alive
if_alive:
inx
else_alive:
iny
cpy #$03
bne cmp_row_loop
rts
sleep:
pha
lda #$00
ldx #$00
ldy #$00
sleep_y_loop:
iny
jmp sleep_loop
sleep_x_loop:
inx
sleep_loop:
adc #$01
cmp #$ff
bne sleep_loop
cpx #$ff
bne sleep_x_loop
;cpy #$ff
;bne sleep_y_loop
pla
rts
end:
brk
|